The Most Dangerous Game
I wanted this structure to be less massive than the castles in Revendreth, and serve as a more precarious, run-down waystation in the woods.

I wanted this structure to be less massive than the castles in Revendreth, and serve as a more precarious, run-down waystation in the woods.

Phew, Revendreth sure is creepy!! In Shadowlands, when I saw the Fearstalker’s quests, I was immediately reminded of Richard Connell’s short story, The Most Dangerous Game, where the lost narrator is lulled into a false sense of security by the aristocratic General Zaroff, who actually hunts people for sport! This inspired me to make a small venthyr tower in the middle of the uninviting Forest Ward. What would have been a normally quaint abode (perhaps for long-haired Disney princesses?) is unsettling in the Shadowlands, adorned with spikes as pointy as the surrounding trees, and dangling lanterns like the luminescent anglerfish of the deep sea. Even the foliage is a little more sanguine than it should be, but the red flags don’t always register with the sinful souls on the run from The Penitent Hunt. As heard by our player characters: “I am known as the Fearstalker, Harvester of Dread. In my forest, I am the predator, and the souls my prey.”
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Created over many Sundays using Photoshop, Maya, 3DCoat, and Unity, in Ashleigh Warner’s CGMA class, Creating Stylized Game Assets
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Many thanks to Ashleigh, Marie Lazar, and all my classmates for advice and encouragement along the way!