Peter Burroughs
Peter Burroughs
Associate Prop Artist @ Blizzard Entertainment
Bowling Green, United States

About

Hi! My name is Peter, and I'm an associate prop artist on World of Warcraft! I graduated from Michigan State University with a degree in Media and Information and Game Development, and have studied digital art at Bowling Green State University and CG Master Academy. My work experience includes 8 years of game development, from creating concept art for a number of indie game companies to texturing environments for Axis Studios.

Outside of digital art, most of my time is spent on medieval bookbinding, swimming, and playing music. I have an affinity for rocks, trees, and bees and aim to leave the people and places I've been a little better than when I found them. :)

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Skills

TexturingPBR TexturingConcept ArtConcept Design3D ModelingSketchingPhoto-manipulation

Software proficiency

Photoshop
Photoshop
Illustrator
Illustrator
Maya
Maya
Unity
Unity
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
3DCoat
3DCoat

Experience

  • Associate Prop Artist at Blizzard Entertainment
    Irvine, United States of America
    September 2021 - Present

    -Creating props for World of Warcraft!

  • Prop Art Intern at Blizzard Entertainment
    Irvine, United States of America
    June 2021 - September 2017

    -Working closely with a large team to learn AAA art pipelines

    -Creating props for World of Warcraft!

  • Freelance Environment Artist at Self-Employed
    Bowling Green, United States of America
    February 2018 - June 2021

    -Create concept art, 3D models, and textures for games and cinematics

    -Manage myself as an independent business, creating contracts, handling communication, and delivering assets to clients

    -Clients include:

    Axis Studios

    Eastedge Studios

    Morph Media

  • Conference Associate at Game Developer's Conference
    San Francisco, United States of America
    January 2019 - March 2019

    -Worked at GDC to guide attendees, manage crowds, and facilitate round tables

  • Lead Artist at Great Lakes Reality Labs
    Lansing, United States of America
    March 2017 - February 2018

    -Led a team comprised of several artists to establish the new studio’s 2D to 3D pipeline for both virtual reality simulations and traditional games.

    -Set and applied style guidelines for the studio’s artists on multiple projects.

    -Created detailed environment, character and prop concepts using a combination of methods including 2D illustrations, 3D models, and photo bashing.

    -Illustrated various user interfaces and their accompanying iconography.

  • Concept Artist at Games for Entertainment and Learning Lab
    East Lansing, United States of America
    August 2013 - May 2017

    -Partnered with teams of artists, designers, and programmers to create educational video games and virtual reality simulations for multiple clients.

    -Produced an assortment of concept pieces including environment, character and prop art. These informed both the team’s 3D artists and clients on intended style and tone.

    -Created major finalized 2D assets such as background illustrations and user interface elements.

    -Consistently met with clients to ensure that product goals and the art style matched expectations.

  • Extra Life Organizer at Michigan State University
    East Lansing
    August 2015 - February 2016

    -Organized a gaming marathon to raise money for Children's Hospitals.

    -Recruited over 30 participants and raised $2,200.

  • TEDxMSU Speaker at Michigan State University
    East Lansing
    February 2016 - February 2016

    -Gave a TEDx speech, "Creating New Worlds: A Journey Through Video Game Design", presenting the importance of games to an academic audience of over 400 attendees.

  • Game Dev Camp Instructor at Michigan State University
    East Lansing, United States of America
    July 2015 - August 2016

    -Taught concepts on 3D modeling and animation to middle school and high school students.

    -Organized and chaperoned groups of +60 students.

    -Planned and coordinated activities for the students.