Peter Burroughs
Peter Burroughs
Environment/Concept Artist
Bowling Green, United States


Hi! My name is Peter, and I'm an environment/texture artist from the Midwest United States! I graduated from Michigan State University with a degree in Media and Information and Game Development, and have studied digital art at Bowling Green State University and CG Master Academy. My work experience includes 8 years of game development, from creating concept art for a number of indie game companies to texturing environments for Axis Studios.

Outside of digital art, most of my time is spent on medieval bookbinding, playing piano, and traveling to new places. I have an affinity for rocks, trees, and bees and aim to leave the people and places I've been a little better than when I found them. :)

Resume PDF



TexturingPBR TexturingConcept ArtConcept Design3D ModelingSketchingPhoto-manipulation

Software proficiency

Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer


  • Prop Art Intern at Blizzard Entertainment
    Irvine, United States of America
    June 2021 - Present

    -Working closely with a large team to learn AAA art pipelines

    -Creating props for World of Warcraft!

  • Freelance Environment Artist at Self-Employed
    Bowling Green, United States of America
    February 2018 - June 2021

    -Create concept art, 3D models, and textures for games and cinematics

    -Manage myself as an independent business, creating contracts, handling communication, and delivering assets to clients

    -Clients include:

    Axis Studios

    Eastedge Studios

    Morph Media

  • Conference Associate at Game Developer's Conference
    San Francisco, United States of America
    January 2019 - Present

    -Worked at GDC to guide attendees, manage crowds, and facilitate round tables

  • Lead Artist at Great Lakes Reality Labs
    Lansing, United States of America
    March 2017 - February 2018

    -Led a team comprised of several artists to establish the new studio’s 2D to 3D pipeline for both virtual reality simulations and traditional games.

    -Set and applied style guidelines for the studio’s artists on multiple projects.

    -Created detailed environment, character and prop concepts using a combination of methods including 2D illustrations, 3D models, and photo bashing.

    -Illustrated various user interfaces and their accompanying iconography.

  • Concept Artist at Games for Entertainment and Learning Lab
    East Lansing, United States of America
    August 2013 - May 2017

    -Partnered with teams of artists, designers, and programmers to create educational video games and virtual reality simulations for multiple clients.

    -Produced an assortment of concept pieces including environment, character and prop art. These informed both the team’s 3D artists and clients on intended style and tone.

    -Created major finalized 2D assets such as background illustrations and user interface elements.

    -Consistently met with clients to ensure that product goals and the art style matched expectations.

  • Extra Life Organizer at Michigan State University
    East Lansing
    August 2015 - February 2016

    -Organized a gaming marathon to raise money for Children's Hospitals.

    -Recruited over 30 participants and raised $2,200.

  • TEDxMSU Speaker at Michigan State University
    East Lansing
    February 2016 - February 2016

    -Gave a TEDx speech, "Creating New Worlds: A Journey Through Video Game Design", presenting the importance of games to an academic audience of over 400 attendees.

  • Game Dev Camp Instructor at Michigan State University
    East Lansing, United States of America
    July 2015 - August 2016

    -Taught concepts on 3D modeling and animation to middle school and high school students.

    -Organized and chaperoned groups of +60 students.

    -Planned and coordinated activities for the students.